The hows, whys and whens of mixing roleplay systems
12 min readDec 9, 2018
GMs who read multiple roleplay systems will reflexively harvest ideas and implement the good ones as they start new games, either in the form of interpreting an ambiguous rule or outright modifying or converting something. If I want to borrow a mechanic from Green Ronin’s AGE system and use it in D&D, then with a quick glance at how both systems interpret difficulty, I can swap the 3d6 of AGE for the…